![]() Puzzles range from simply combining items to puzzles that span of numerous rooms. This is the style typical of the developer Frictional Games' Penumbra franchise.Īlong the journey, the player can collect notes that offer insight into the story but also help solve puzzles. This can include staying in the dark and moving carefully at the cost of his sanity, or using the environment to create distractions (such as by throwing a bottle to make a noise), and running away when spotted. Daniel has no means of defence, so the game explicitly states to the player at the start of the game that they should use their wits instead. The inventory screen.Īdditionally, the lighting ties heavily into the stealth aspect of the game. The lighting system creates a balance between maintaining sanity and hiding from elements of danger. The player collects and refills their lantern, which helps light the way, but also collects tinderboxes to light torches or candles. The game utilizes a lighting system which affects the sanity of a character (darkness being detrimental to Daniel's sanity). However sanity cannot explicitly lead to killing the player, unlike physical health. The sanity system can be considered similar to the one found in Eternal Darkness: Sanity's Requiem. Sanity stops draining when in lit areas, and it regenerates to a healthy state if Daniel solves a puzzle. Dips in Daniel's sanity allow the supernatural to spot him quickly. Seeing and being involved in disturbing events in the game will drain his sanity, eventually leaving him with hallucinations and impaired movement and vision. The game has a health system that includes Daniel's psychological health (sanity) as well as his physical health. Gameplay Sanity stops draining whilst in lit areas.Īmnesia: The Dark Descent is a first-person survival horror game which focuses the player on exploring a centuries-old Prussian castle whilst avoiding elements of danger and being careful of the supernatural. For PC, Xbox One, PS4 and Nintendo Switch the game is also available as part of the Amnesia: Collection. The game has three different endings that are largely chosen by the player in the final moments of the game.Īmnesia: The Dark Descent can be purchased for PC from GOG, Steam, and Humble Bundle. ![]() He finds himself in a castle in 1840s Brennenburg, and all that he seems to be able to remember is his name, the fact that he lives in London and that something called a shadow is hunting him down. In the center of the room is a chest inside this chest is a lone Tinderbox.In this horror adventure, the player is cast as Daniel, who, as suggested by the game's title, awakens with amnesia. Go beyond the door that was being pounded on Daniel will receive a flashback of the workers that were trapped in this room. As you enter, you'll hear screaming and pounds on the nearby door, which obviously leads to sanity loss. ![]() Upon exiting the prior room, head into the alcove on the left. After exiting this room, Daniel will receive a sanity boost. The game will give you instructions on how to move it I recommend moving the boulders first and then dealing with the tall wooden beams. After he wakes up, you'll notice the door has been blocked by collapsed debris. Picking up the Calamine will cause a tremor, and one of the barrels in the rafters will fall on Daniel. Now, in the back corner of this room, near a flipped table, is a bottle of Calamine. To the right of the previous shelf is also an Oil Barrel be sure to grab the extra oil! On a shelf straight ahead from this door, you will find a Tinderbox on the bottom rack.įurther left of this shelf is a table with another Tinderbox sitting on it. Leave this room and enter the door to your left. Beware that after picking up the Cuprite, a Brute will be heard and the door behind you will closed (if it wasn't), and Daniel will lose some sanity. On a table in this room, you will find a bottle of Cuprite, which will be used as a reactant in a chemical mixture. Go into the room directly at the bottom of the stairs. Once at the bottom of the stairs, Daniel will receive a flashback of some drunk workers drinking wine in the cellar area. Welcome to the Wine Cellar! As a quick warning, when you first walk down the stairs, you will hear a distant scream/growl of sorts and lose a bit of sanity. ![]() ![]() Warning: You will likely lose a lot of sanity in this area. ![]()
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